Written By Ezra Melino
Sony Challenges the Oculus Rift with Its Own Version of Visual Stimulation as technology
continues to progress, particularly that within the realm of entertainment technology, it’s
becoming more and more clear that “the future” is certainly now. Decades ago, the very
thought of interactive virtual reality gaming and viewing was a type of sci-fi fantasy that
had not yet found a very solid foothold on the level of authenticity as it now stands today.
A pioneer ship in exploring this increasingly illuminated territory is the Oculus Rift, a
head-mounted virtual display system that has been gleaning a lot of attention since before
its arrival on the market. But since they are never one’s to be left outside of the ring, Sony
is not far behind with their own version of a virtual reality headset. The Sony entertainment
gadget prototype features a head-tracker attachment in the form of a visor which is said to
allow for an intensely immersive visual gaming experience.
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While Sony’s initial headset offering, the HMZ-T3W, which was primarily marketed as a
video-viewing apparatus, has been in the market as of September 2013, the newer
enhanced version is much more interactive and involved with powerful gaming
engagement potential. After slipping the display visor over your eyes and preparing
yourself for virtual reality engagement, another world is suddenly revealed. Sony has
created a device that generates a virtual 750-inch viewing screen over the user’s eyes
that’s also appropriately accompanied with quality, cinematic-level surround sound. But
the kicker is the head-tracker, which was showcased during CES 2014, bringing a new
plane of gaming experience into reality. Positioned just behind the user’s head,the
head-tracker is said to be acutely responsive to the gamer’s movements.
The upgraded Sony headset is prized on its highly immersive abilities, and although many
might still understandably be wary of the possible gimmicky “virtual reality-ness” in
reference to the actual visual disposition of the screen images, it has been noted that
Sony’s model has taken digital imagery to a whole new level with crisp, sharp depictions
and that one can quickly adapt to its unique offering. Not everyone is hopping on the Sony
train, however, and many testers and critics still hail the Oculus Rift as the top virtual
reality offering on the market to date. Some reviewers note that the new Sony HMZ-T3W
visuals are actually not as engaging since it is still equipped with 1280×720 OLED
displays for both eyes and only offers a 45 degree field of viewing. This is apparently that
same as the preceding version, and has been looked down on as a bit of a
disappointment. Having distinguished its use of HDMI 1.4(a) frame packaging method in
reference to stereoscopic 3D support allowing for PlayStation 3, and potentially PS4,
console compatibility, the Oculus Rift may still out-gun Sony’s new device within the PC
gamer crowd.
While Sony has yet to release any info as to when and if their new head-tracker headset
will become available on the public market, antsy gamers can now get their hands on the
regular model for approximately $999.
About Author:
Ezra Melino is an all-around-geek turned serious blogger out of North Carolina who not-so-secretly relishes an in-print love affair with everything from technology and multimedia entertainment to film and uverse. He has written for and managed multiple tech blogs that are devoted to exploring new technological developments all around the world.
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